Transhuman Space is, to a significant extent, the setting which defined the ideas about future technology which are used in GURPS 4e, so for. GURPS Ultra-Tech is a sourcebook for GURPS. Contents. 1 Contents; 2 Publication history which Steve Jackson Games published in A new GURPS Ultra-Tech () was one of the tech books published for GURPS 4e GURPS Space is a genre toolkit for creating Science Fiction campaigns using the GURPS Those topics will be covered by the forthcoming books GURPS Vehicles (4e) and GURPS Ultra-Tech (4e) respectively. The rationale for this decision.
|Published (Last):||15 October 2012|
|PDF File Size:||2.90 Mb|
|ePub File Size:||6.98 Mb|
|Price:||Free* [*Free Regsitration Required]|
This has led people to ask why they should buy a so-called “universal system” that requires the purchase of a new rulebook every time the players wish to use that system to play in a new genre. Minds can be copied without destroying the original body. Guprs is of course produced in TS, but generally seems to be quite scarce and well-controlled in the setting, so I can’t gutps many major nations bothering to use it to make hand-held dirty bombs. Another specialised technology on which PCs will doubtless jump enthusiastically, though regular military forces and the civilian self-defense or hunting markets might well consider it over-complicated and fairly limited in use for the cost, restricting the supply – so a few such weapons might be available, but not widely encountered.
Basically, although TS has powered battlesuits, they really aren’t as good as the TL10 models in this chapter.
If you want to do anything in combat that’s more complex than moving and attacking, GURPS will require you to describe your tactics in terms of several successive one-second-long maneuvers, and then go through several rounds of combat before you discover what the results are.
I’m not sure that TS actually features this as such, ultratechh least as an armour material, although it certainly features some kinds of “smart matter”.
Tracking down several grams of stolen antimatter. On the other hand, in a hard SF setting, 44e something is intrinsically logical, it really has to be permitted. Oh, and this chapter has lots of illustrations, which many gamers will doubtless appreciate.
Ditto for uplifted squids, by the way.
Most of these probably makes sense in a TS context, though some of the TL10 items may be a bit superscience. Tools and Construction Materials A nice collection of stuff for the “working stiffs in a weird world” games to which TS lends itself so pleasingly Both are thus substantially heftier than the things ultraech Ultra-Tech.
Then things might get nasty. Again, the numbers are comparable but not identical between the two sources. The rationale for this decision was explained in a series of official statements made on the sjgames forums turps Managing Editor Chris Aylott and Line Editor Sean Punch.
These are broadly analogous to the missile pods in TS, but TS tends to assume that ultratevh weapons will always be firing smart micromissile-type projectiles, which it makes quite cheap. Just to repeat my boring old line – I haven’t seen or heard of any evidence that unmodified humans have enough response to pheromones to make developing this sort of thing worthwhile.
Canonical for TS, but with bandwidth problems; p. Non nuclear equivalents for the powersuits. Media and Education 3. The Ultra-Tech versions have DR listed, which makes sense. It would have to be a Fast project running at TL11 or better from the start, I think.
Okay, some sensible professionals might have uses for the thing, but really, in game terms – what are you going to call anyone who wants to be able to fire four guns ultratsch once? Recorded minds can be ultrateech back into living bodies. Totem Spirits My Blog: Security and Surveillance 5. Transhuman Space doesn’t have this, and I rather like not having it, even if it does confuse people occasionally. Table of Contents 1. Okay, so the Osprey project just has to wait for TL9 to start being useful.
GURPS4E Ultra by Alex Fernandez – GURPS – 4E – Ultra-Tech pdf – PDF Archive
I’d probably allow it but say that it can’t do everything, or at least not well; having hooked the patient up, any competent paramedic will insist on an immediate and rapid transfer to a hospital with the full bed-size unit. This is uktratech subject that will doubtless pop up in various places ultraech these notes. Fast progression is an optimistic pace of development which recognizes that societies take some time to assimilate technologies.
TL Progression Start Dates TL Accelerated 9 10 11 12 Fast Medium Slow Retarded Accelerated progression is extremely fast, in keeping with some optimistic futurist or transhumanist speculations. Chapter Nine A last useful chapter – simply having handy basic stats for a range of vehicles is always good for a GM. Earth and Mars orbit are busy enough that anyone evacuating a station or ship can probably look for rescue without having to hit the atmosphere in a lifepod, while military applications are limited by the lack of real stealth options.
Using GURPS Ultra-Tech 4e in Transhuman Space
The other thing that crosses my mind right now is surveillance dust, but that’s a standalone item. Chapter Four More Songs About Buildings and Food; more stuff that’s good gurpz establishing the look of the scenery for TS games, and more basic gear for many adventures I set that at Complexity 1, assuming ultrayech it really only handles security protocols, and that system stability and suchlike are dealt with by dedicated systems; Ultra-Tech assumes that a drone needs something of Complexity 3, apparently looking after its body a bit more.
Where the two sources differ, I think that GMs can generally just take their pick as to which they prefer. Why do I keep thinking that a cargo helicopter would be better?
GURPS (Tabletop Game) – TV Tropes
Another important chapter – perhaps even more important than the one before, given that even the most pacifistic PCs may want protection, against less pacifistic NPCs or hostile environments or non-pacifistic PCs, for that matter.
Simple pills can regenerate the body in a matter of hours, or grow new cybernetic implants a matter of days. Retrieved from ” https: Actually, Under Pressure has two analogues. Comparing the stat blocs, one finds general compatibility among the pistols, SMGs, and rifles. The times in the “Notes” column of the table don’t seem to be explained; I’d assume that they’re how long the thing can run off the listed power cells. The Ultra-Tech version is more expensive but carries a somewhat bigger swarm for the warhead size; take your pick which to use.
Things like the targeting scopes make plausible additions. Raw materials are easy to come by. Lots of handy toys here.
Actually, Ultra-Tech updates and expands on some items in small but useful ways, so I’d tend to favour the versions in the new book. What they spray is doubtless what’s interesting.