Dirtside II. Summary of the Game; What You Think of the Game; Online Rules cover armor, infantry, artillery, combat walkers, and aerospace support forces. Dirtside II is a comprehensive set of generic rules for simulating science fiction battles in virtually any background or “future history”. The system covers. Dirtside II is an SF micro-armor miniatures game by Ground Zero Games (GZG) of The FMA die-roll system also solves one of the problems of miniatures rules.
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Dirtside II House Rules
The combat system includes factors such as the type of weapon you’re using, how big it is, what the range is, how big the enemy is and thus how easy they are to hityour targeting abilities, the enemy armor, and in the case of missiles and air combat the enemy’s defensive systems. Combat is bloody and quick.
Includes a list of available products. May show very small spine creases or slight corner wear. Hard to explain just the way it felt. Still in the original factory dirtsside wrap, with condition visible through shrink noted. If you know of other dirtsiee for this game, please let us know by sending email to the editor.
In the move a box full of figures found its way to the store in the garage.
The unit having the spotting attempt made against it rolls a die similarly modified by Leadership. Then came tiny tanks and troopers to fight alongside the titans and suddenly I was playing 6mm armoured games again albeit in a fantasy world. As the most we allow a unit to go down at one time is 3 levels, you stop rolling now, and the unit rulles at BR.
The op-firing unit then loses its phase for that turn. Please note that most comments are held for moderation – please be patient! The rules look complex, but with dirtxide of the design cards play is fast and easy.
I’ll be looking for a used copy of TW soon enough! Fair Very well used, but complete and useable. Anyway to cut a long story short, whilst visiting a wargames show in the UK I spotted a set of rules written by Jon Tuffley and Mike Elliot.
Once again sorry no recent posts! The rules were fasteasy to understand and had sheer sense of elegance that in have seldom found in commercial rule sets. For example, “SW NM ” means shrink wrapped in near-mint condition.
The fate of planets would be settled by these tiny terrors. It is a nice sci-fi micro armour game though, and comes with its own points and vehicle construction system. Poor Extremely well used and has major flaws, which may be too numerous to mention. I did an image search and there were about 4 or 5 counters clustered around some units in SG2!
Looking for some of the veterans out there. Especially with SG2’s cohesion values 2″ apart etc.
The way that GW is treating Epic I fear for its future, so I guess I’ll be playing a lot more Dirtside from now on, at the very least a lot more idrtside the next year or so. Chuckaroobob May 5, at 6: A “minus” sign indicates the opposite.
Posted by Steven Whitesell at 1: I enjoyed the 40k fluff but warhammer 40k never really interested me.
SOUND OFFICERS CALL!: Black Powder, Dirtside II or Stargrunt II Anyone?
DS2 is quite different. Players take the roles of “Combat Group Commanders,” leading ad-hoc battle formations composed of multiple platoon-sized elements. This game has a great system. Gradually other interests came and went and somewhere in the process I moved from England to Spain. That way you can sneak up and fire on a unit before it gets a chance to move.